From the course: 3ds Max 2019: Advanced Materials
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Stretching highlights with Anisotropy - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Stretching highlights with Anisotropy
- [Instructor] To see the effect of anisotropy or streaked highlights, let's go back to our physical camera, right click to give that viewport focus, and do another active shade rendering. Once that render has reached some level of quality, we can see that there are some very bright highlights here. Those are the spotlights in the museum ceiling. We can give the effect of stretched highlights as if this were a brushed metal surface. In the material editor, selecting the sculpture physical material, double click on that, and let's give this some streaked highlights. I'll set the metalness down to .9 just to give it a bit more diffuse component. And we need to have some amount of roughness. Let's give it a value of .1, just a little bit of roughness. And with a small amount of roughness, we look at those highlights. They look spread out, but they're not really stretched. If we want them to be stretched or anisotropic, then scroll down in physical material and open up anisotropy. The…
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Contents
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Rendering the Physical Material5m 38s
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Balancing reflections with Roughness4m 19s
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Adjusting Metalness and Reflection Color4m 2s
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Using Index of Refraction (IOR) to control reflectance3m 19s
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Setting a custom reflectance function3m 20s
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Stretching highlights with Anisotropy1m 54s
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Mapping the bump channel1m 38s
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Adding a clear coat2m 58s
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