From the course: 3ds Max 2019: Advanced Materials

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Sub-surface scattering for physical translucency

Sub-surface scattering for physical translucency - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Materials

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Sub-surface scattering for physical translucency

- [Instructor] For a translucent material on a solid 3D object such as a sculpture, let's use subsurface scattering. I'll do a rendering with no subsurface scattering first. Give focus to phys camera 002 and go into the render setup just to make sure that we're rendering to active shade mode with the ART renderer, and it's phys camera 002, and let's make sure that's locked. And in the ART renderer tab, we've got a target quality of 28 decibels. Let's do render of phys camera 002. Once that render's completed, let's close the render setup dialog and also clone the rendered frame window so we can compare this version to other versions. Okay, here's the clone, and now open up the material editor and go into the sculpture physical material, and so that we can see the effect of subsurface scattering very clearly, let's turn the base color down to zero. We'll have no diffused component now. Okay, let's turn up subsurface scattering to its maximum of one, and it will start to look pretty…

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