From the course: 3ds Max: Rendering with Arnold
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Surface relief with bump mapping - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Surface relief with bump mapping
- [Instructor] Bump mapping is a rendering effect to give the illusion of texture or roughness on a surface. The roughness parameter in a physically based material, such as Arnold Standard Surface, serves a similar purpose. However, material roughness simulates surface imperfections on a microscopic scale, whereas bump mapping is appropriate for patterns that can be seen with a naked eye. Darker areas of the bump map appear as recessed areas in the shader, and the actual object geometry is not effected by a bump map. It's merely a shading effect. Bump mapping works a little differently in Arnold than it does with other 3ds Max materials. We need to run our bump map texture through an intermediate node before sending it to the material input. This is an extra step that we don't need to take with 3ds Max materials. However, Arnold handles bump mapping much better than 3ds Max materials. It's a long story, but the short…
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Contents
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Creating an Arnold Standard Surface4m 30s
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Base color and specular roughness6m 10s
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Mapping material parameters6m 53s
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Surface relief with bump mapping5m 15s
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Rendering metallic surfaces with metalness3m 46s
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Mapping opacity3m 4s
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Refracting light with transmission6m 18s
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Shading with ambient occlusion4m 17s
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Building an Arnold shading network2m 44s
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