From the course: 3ds Max: Substance to V-Ray

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Swapping out the bitmap input

Swapping out the bitmap input - 3ds Max Tutorial

From the course: 3ds Max: Substance to V-Ray

Swapping out the bitmap input

- [Narrator] Now whilst the ground material that we have created here may work fine for this particular scene, let's assume that we have decided that something is missing, and so we want to quickly try another look for our material. Well with the bitmap2material node in Max, this is as simple as swapping out the input bitmap that we've been using, and making a few tweaks to the settings that we have. As our first port of call, then, let's hit the M key to open up the material editor, and in the Ground Material tab, hold down the Shift key whilst we left-click and drag to create a copy of the bitmap node that currently houses our grass image. I'm creating a copy here because we may well want to come back to this version, and so it makes sense to keep it available at least for now. Using the still-attached version then, let's double-click to load up its parameters and from the exercise files, scene assets, images, and bitmap2material3 folders, we can select the Moss_Floor.jpg file that…

Contents