From the course: Unity: Timeline and Cinemachine
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Switch between multiple cameras - 3ds Max Tutorial
From the course: Unity: Timeline and Cinemachine
Switch between multiple cameras
- [Narrator] Cinemachine can also handle multiple cameras. So if you want you can use it as a camera switcher or you can blend between multiple cameras. So here I have a scene and I have a main camera with my Cinemachine brain attached and then just a blank timeline. So I'm going to go ahead and create some virtual cameras and we'll show you how to switch between them. So just like before, we're going to right click on the timeline and create Cinemachine timeline, Cinemachine track, going to go ahead and drag the main camera into that track. And we'll create a camera and attach it to a clip. So I'm going to create a simple virtual camera. Reselect that timeline and then just do, add Cinemachine shock clip. And under virtual camera here in the inspector I'm going to go ahead and select vcam1. So now this camera comes in and it comes in at the origin. So we need to kind of move that around. And because this is the only camera, the main camera will pick that up. So I can adjust this to…
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