From the course: V-Ray Next for 3ds Max Essential Training
Unlock the full course today
Join today to access over 22,500 courses taught by industry experts or purchase this course individually.
Switch material - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Switch material
- One of the tools now available in V-Ray Next for 3ds Max is the Switch Material, which can essentially be thought of as a repository or container that can hold multiple materials at the same time. Materials that can then be associated with a numeric value ranging from 1 to 10 that can then in turn be used to chose the material to be associated with an object at render time simply by selecting the required value. To show how this could work let's open up the material editor using the M key and then jump into the materials tab where we have quite a few material variations set up. To add a Switch Material to the mix let's come to the V-Ray section of the material browser and add one to the work area. If we take a closer look at the switch node in the graph we can see just how simple it actually is in that we have a number of material inputs, and we also have a switchMap input that can be used to control the specific material to be assigned to an object or sub-object in the scene…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
Adaptive Dome Light setting2m 22s
-
Metal/rough workflow3m 55s
-
Rendering in the cloud (beta)3m 11s
-
Switch material2m 52s
-
NVIDIA AI Denoiser and render element specific denoising4m 19s
-
New hair material (update 1 Glint and Glitter)3m 51s
-
Lighting Analysis tool3m 24s
-
V-Ray plugin material and texture3m 19s
-
Drag-and-drop V-Ray assets1m 37s
-
Point-and-shoot camera tools4m 36s
-
Update 1: Viewport IPR3m 21s
-
Update 1: GPU improvements (bucket, dispersion, and faster fog)4m 38s
-
-
-
-
-
-
-
-
-
-
-
-