From the course: 3ds Max: Rendering with Arnold
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Test rendering with the utility map - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Test rendering with the utility map
- [Instructor] The Arnold Utility Shader is very useful for analyzing the output of a rendering. For example, we can display polygon edges for a wireframe rendering. Of course, we can always see wireframes in the view port, even in the shaded view. We can click in the perspective view, and press F4 to enable edged faces, or wireframe on shaded. But if we do an active shade rendering, we won't see those wires in Arnold. Visualizing those wire will become very important in the next movie, where we'll apply adaptive subdivision at rendered time. In order to see how those parameters actually affect the subdivision, we'll need to render wireframes in Arnold. So let's assign the Arnold Utility Shader to all of the objects. Just drag a selection rectangle around all the objects. Open up the material editor. Right-click in the view, and choose maps. Arnold. Utility. Utility. That's a map node, not a material.…
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Test rendering with the utility map3m 20s
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Mesh subdivision with Arnold Properties3m 55s
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Render adaptive displacement6m 17s
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Optimize subdivision with frustum culling3m 38s
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Control displacement with Arnold Properties5m 28s
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Panorama rendering with a spherical camera3m 6s
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