From the course: 3ds Max 2021 Essential Training

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Tonemapping a high dynamic range rendering

Tonemapping a high dynamic range rendering - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Tonemapping a high dynamic range rendering

- [Instructor] Earlier in the course when discussing lighting in camera I've recommended that you don't use 3ds Max's built-in exposure control because you cannot remove any tone mapping that it applies at render time. Instead you should save out a raw .exr or other high dynamic range format and then bring it into some other program for tone mapping. You can do this in almost any image manipulation or compositing program. I'm going to choose Photoshop because it's quite simple and it's likely that you already have Photoshop in your toolbox. Let's open up the exr document I have saved. Go to the File menu and choose File Open, in the exercise files I've added a Photoshop folder, within there we have an exr document, 12_05_tonemap.exr. Open that in the OpenEXR Read Options dialog, choose As Alpha Channel and click OK. We've got a raw 32-bit image here, it can be significantly improved and there are lots of ways to…

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