From the course: V-Ray Next for 3ds Max Essential Training
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Tools for interactive rendering - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Tools for interactive rendering
- [Instructor] One of the really nice enhancements added to the V-Ray Frame Buffer in recent times is the ability with scene elements when using either V-Ray Next or V-Ray Next GPU in IPR mode. To have a look at just what I'm talking about here, to use the GPU renderer and so let's open up the V-Ray Frame Buffer window and then hit the IPR button. To get a look at the interactivity features available when using either of V-Ray IPR modes now all we need do is right-click in the Frame Buffer window and we see a set of interactive commands ready and waiting to be used. Just as a word of warning though, do be careful that you aren't right-clicking in the negative space around the render window as this will only bring up the background color options for the Frame Buffer. Real Zoom then when activated in the Frame Buffer window, causes the mouse wheel to no longer function as a simple pixel zoom of the rendered image but instead moves a Frame Buffer version from the geometry in our scene…
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