From the course: 3ds Max 2020 Essential Training
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Transforming sub-objects - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Transforming sub-objects
- [Instructor] Transforming or manipulating sub-objects or components is one of the most basic things you can do to any editable object, such as this editable poly wall. In this scene, it's currently isolated, so if you open the scene and you get a warning message, that objects are isolated, it just means that I saved it in that state, with isolation turned on. I've got a door here, a portal for a door, and I want to create just a very small gap, a 1mm gap all the way around, and we'll do that in the ortho view. It's the easiest way. And I can do this by moving edges, or by moving vertices. Let's see what happens if we do it with edge sub-object mode. I'll select the object, and either in the modeling ribbon or the modify panel, I can go into edge sub-object mode. And an edge is a line that joins two vertices, and is also a border on a polygon. And in edge sub-object mode, I can select a single edge just by clicking it, and once it's selected, I can move it around, and, you know, do…
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Contents
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(Locked)
Preparing Boolean operands6m 6s
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(Locked)
Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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(Locked)
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