From the course: Product and Architectural Visualization Techniques

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Turntables and camera orbits

Turntables and camera orbits - 3ds Max Tutorial

From the course: Product and Architectural Visualization Techniques

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Turntables and camera orbits

- [Narrator] The simplest way to present a 3D model as an animated movie is a turntable shot. The model sits in the center of the screen and rotates around so the viewer can see it from many angles. A related presentation technique is the camera orbit where the viewpoint revolves around the subject. The turntable shot is easy to set up. Place the model in a neutral environment so it's not to distract from the subject. It's a good idea to model a simple cylindrical pedestal. That way the model is situated in a believable world and not just floating in space. Link or constrain the model to the pedestal and rotate the pedestal. Here the pedestal's material has a subtle texture that gives the shot some extra credibility. In a turntable shot, the lights and camera are static. Shadows cast by lights will crawl across the surface of the model as it rotates. Giving it dimension and helping the viewers perception of its 3D form. But dark shadows can be distracting. So the shot should have a…

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