From the course: 3ds Max: Substance to V-Ray Workflows

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Tweaking the material

Tweaking the material

From the course: 3ds Max: Substance to V-Ray Workflows

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Tweaking the material

- [Instructor] Whilst we have successfully added an image to our Bitmap2Material substance node for use as an input, and gotten it to render without a problem, I think we would have to admit that things are still looking pretty rough material-wise at this moment in time. What we want to do next then is use at least some of the huge number of controls made available to us on the Bitmap2Material node in order to see if we can make our curtain material look a little bit better than it currently does. In the Curtains tab of the Slate Material Editor then, let's again Double Click the substance to bring up its parameters, hit the Reload button found in the Substance Package Browser rollout, and then reconnect the bitmap to the inputs that now reappear. Coming back to our material, the things that we noted as we finished the previous exercise were that one, lighting or luminance changes could be clearly seen in the render, and that two, seams were also very visible. Now, as we look down the…

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