From the course: Game Art: Model & UV Map a Low Poly Character
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UV mapping the frame mesh - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
UV mapping the frame mesh
- [Instructor] In this video, we are going to set about creating the UVW maps that we need for our frame here and think a little bit about how we can best place these on our mesh, so as to hide the seams that we create. Let's go ahead and select our low poly geometry then. And make sure we are in isolate mode so that we're working with just our low poly mesh. After which, we can apply UVW Map and Unwrap UVW modifiers. I think we will deal first of all with the tube shape that we have at the top here. And so let's come into edge sub-object mode on your map modifier and click to select the topmost vertical edge and then choose the loop command in the command panel. Scrolling down, we can convert the selection to a seam which is essentially going to help cut our tube in such a way as to allow us to unfold it completely. Now we've placed our seam at the top because now our tread geometry will cover it nicely. Now because of the way our geometry is shaped, we can see that the two struts or…
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Contents
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Creating the main wheel support5m 6s
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(Locked)
Refining the wheel support model4m 52s
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(Locked)
Creating the wheels4m 44s
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(Locked)
Modeling the wheels detail4m 4s
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(Locked)
Prepping the model for UV unwrapping4m 47s
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(Locked)
Unwrapping the wheels and support6m 8s
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(Locked)
Creating the single wheel4m 42s
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(Locked)
Uwrapping the single wheel2m 54s
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(Locked)
Creating the main support5m 35s
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(Locked)
Unwrapping the main support2m 10s
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(Locked)
Modeling the tread assembly frame5m 26s
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(Locked)
Creating the rest of the frame3m 1s
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(Locked)
UV mapping the frame mesh4m 33s
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(Locked)
Using splines to create the tracks4m 56s
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(Locked)
Unwrapping the tracks2m 42s
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