From the course: 3ds Max 2018: Mastering UVW Mapping
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The UVW Map modifier, part 2 - 3ds Max Tutorial
From the course: 3ds Max 2018: Mastering UVW Mapping
The UVW Map modifier, part 2
- [Instructor] Having looked at how we apply a UVW map modifier to our geometry, and seen some of the mapping types in action, let's take a look in this video at some of the extra controls that we can use to affect how our mapping coordinates are working. First of all, with our robot body selected, we have the ability to resize our UVW gizmo by means of the length, width, and height spinners. Obviously, as we are currently projecting in play now mode here, only two of these parameters are available, as the height or depth parameter, as we may prefer to think of it, has no corresponding axis on a 2D shape. If I switch over to box mapping, though, you can see that we do indeed have the ability to control that parameter as well. We can also, on the UVW map modifier, tile our texture interactively, if we like. Now, as we do, it may appear as if we are performing the same operation as changing the length and width parameters. But, whilst visually similar, the two are, in fact, quite…
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Contents
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What are UVW coordinates?3m 21s
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Understanding the UV space2m 45s
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Displaying viewport maps correctly5m 53s
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Auto-generated UVs5m 8s
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The UVW Map modifier, part 13m 33s
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The UVW Map modifier, part 23m 36s
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Working with the UVW gizmo4m 55s
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Real-world mapping sizes6m 6s
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How to clear out UVs and materials2m 18s
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