From the course: 3ds Max 2022 Essential Training

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Understanding XRef external references

Understanding XRef external references - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Understanding XRef external references

- [Instructor] One of the best practices in 3D graphics, or really any computer-based project, is versioning. That simply means saving out many versions of a file. It's an insurance policy in case something goes wrong, and in 3D, things go wrong all the time. And if you've overwritten a file, and you don't have an earlier version to go back to, that often means you cannot revert any changes you've made. That, in turn, means you may have to wast a lot of time attempting to manually get back to an earlier state. And for my own projects, it's not unusual at all for me to have 100 or more versions of the same thing. That may seem excessive, but it's really not. If I save a new version every 10 minutes, then I will never lose more than 10 minutes worth of work. Versioning is a critical practice that can't really be avoided, but it tends to use up disk space. One way to conserve space and increase flexibility in your 3D pipeline…

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