From the course: 3ds Max 2022 Essential Training
Unlock the full course today
Join today to access over 22,500 courses taught by industry experts or purchase this course individually.
Understanding XRef external references - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Understanding XRef external references
- [Instructor] One of the best practices in 3D graphics, or really any computer-based project, is versioning. That simply means saving out many versions of a file. It's an insurance policy in case something goes wrong, and in 3D, things go wrong all the time. And if you've overwritten a file, and you don't have an earlier version to go back to, that often means you cannot revert any changes you've made. That, in turn, means you may have to wast a lot of time attempting to manually get back to an earlier state. And for my own projects, it's not unusual at all for me to have 100 or more versions of the same thing. That may seem excessive, but it's really not. If I save a new version every 10 minutes, then I will never lose more than 10 minutes worth of work. Versioning is a critical practice that can't really be avoided, but it tends to use up disk space. One way to conserve space and increase flexibility in your 3D pipeline…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Specifying display units5m 22s
-
Specifying system units4m 38s
-
Defining the home grid4m 44s
-
Saving a maxstart.max template scene3m 11s
-
Merging scenes5m 4s
-
Duplicating object instances with Array4m 22s
-
Clone objects with transforms1m 15s
-
Introducing snap4m 36s
-
Precision transforms with Grid Snap4m 38s
-
Outlining object names with Scene Explorer3m 53s
-
Collecting objects in groups5m 4s
-
Managing display layers3m 43s
-
Controlling object and layer display properties5m 4s
-
Understanding XRef external references3m 4s
-
Creating an XRef record6m 52s
-
Moving objects in reference coordinate systems5m 14s
-
Rotating objects in reference coordinate systems4m 5s
-
Manipulating objects around a transform center4m 23s
-
Using Isolate Selection and Lock Selection2m 23s
-
Selecting in Window and Crossing modes4m
-
-
-
-
-
-
-
-
-
-
-