From the course: 3ds Max 2021 Essential Training
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Understanding hierarchies - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Understanding hierarchies
- [Instructor] In this chapter on animation, we'll first learn about setting up a transform hierarchy, or a network of links whereby we can pose or animate a character or any mechanical system. In this example I've got a friendly artist manikin and it is already set up with a hierarchy, or a system of parent-child links between the objects. If I select an individual object such as this shoulder then if I transform it the other body parts will follow even though they are separate objects. I'll go to the rotate tool and rotate around some axis and we can see that the other parts of the arm follow. Press Control + Z to undo that rotation. There is a linkage, or a hierarchy, between the objects in this scene and the shoulder object is a parent of this elbow object. The elbow is in turn the parent of the wrist. There are two basic rules about hierarchies. The first is that children inherit their transforms from their parent.…
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Contents
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(Locked)
Understanding hierarchies3m 44s
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(Locked)
Moving pivot points5m 10s
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Rotating pivot points4m 13s
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(Locked)
Prioritizing rotation axes6m 6s
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(Locked)
Linking objects4m 38s
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(Locked)
Locking transforms4m
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(Locked)
Correcting and avoiding scale issues5m 18s
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(Locked)
Choosing frame rate and playback speed5m 23s
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(Locked)
Choosing the active time segment6m 28s
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(Locked)
Creating keyframes in Auto Key mode3m 24s
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(Locked)
Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar Timeline6m 50s
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(Locked)
Editing keyframes in the Dope Sheet7m 7s
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(Locked)
Editing keyframes in the Curve Editor6m 14s
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(Locked)
Editing interpolation in the Curve Editor5m 1s
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(Locked)
Manipulating tangents in the Curve Editor5m 25s
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(Locked)
Editing a trajectory with a motion path5m 9s
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(Locked)
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