From the course: 3ds Max 2021 Essential Training

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Understanding hierarchies

Understanding hierarchies - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Understanding hierarchies

- [Instructor] In this chapter on animation, we'll first learn about setting up a transform hierarchy, or a network of links whereby we can pose or animate a character or any mechanical system. In this example I've got a friendly artist manikin and it is already set up with a hierarchy, or a system of parent-child links between the objects. If I select an individual object such as this shoulder then if I transform it the other body parts will follow even though they are separate objects. I'll go to the rotate tool and rotate around some axis and we can see that the other parts of the arm follow. Press Control + Z to undo that rotation. There is a linkage, or a hierarchy, between the objects in this scene and the shoulder object is a parent of this elbow object. The elbow is in turn the parent of the wrist. There are two basic rules about hierarchies. The first is that children inherit their transforms from their parent.…

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