From the course: 3ds Max: Game Prop Creation

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Understanding the importance of a low poly count

Understanding the importance of a low poly count

From the course: 3ds Max: Game Prop Creation

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Understanding the importance of a low poly count

In this chapter, I'll look at a high poly to low poly baking workflow. I will be creating normal maps. As you can see here I have two shipping containers, however they are pretty different in terms of poly count. Here is the difference; on the left side is a high poly container. I have modeled a lot of detail down to tessellating the sides and denting them in, using my sculpting and soft selection tools. On the right side is my low poly container from previous chapters. When the normal map is applied, we can see that they really do start to look alike, the right side one would be terrific for a game; it looks like it's got a lot of detail. It's a great workflow, because it let's you utilize all those terrific modeling tools we've got in 3ds Max. Taking full advantage of your graphite modeling tools, your sculpting, your selection, your free forming, and also all the tools in the editable poly. It also lets you just model in things, using other primitives and other objects to make…

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