From the course: 3ds Max 2022 Essential Training
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Understanding subdivision surfaces - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Understanding subdivision surfaces
- [Instructor] Subdivision surface modeling is a technique to create smooth flowing surfaces such as a character, creature or even the soft cushions of this office task chair. In this scene, the seat cushion is an active, OpenSubdiv object. I can change its level of detail at will. The other objects have all been baked or converted to editable poly. To see this a little bit more clearly, let's enable edged faces with F4. Although the seat cushion at the bottom looks rounder and smoother, it doesn't actually appear to have as many polygon wires. Well that's due to the display mode. Let's investigate. With that seat cushion selected, go over to the modify panel and we see that the stack consists of an editable polybase object and above that a symmetry modifier. That exists to reflect the polygon surface to the other side. That way we only have to model half of the surface. At the top of the stack is the…
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Understanding subdivision surfaces3m 52s
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Best practices for modeling subdivision surfaces6m 23s
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Box modeling for subdivision surfaces4m 9s
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Modeling with the Symmetry modifier7m 43s
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Modeling curvature with Soft Selection8m 9s
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Refining geometry with SwiftLoop2m 42s
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Constraining sub-object transforms6m 9s
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Correcting a seam with Align to View4m 34s
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Sharpening corners with edge crease4m 36s
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Baking subdivisions4m 59s
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