From the course: 3ds Max 2017 Essential Training

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Understanding subdivision surfaces

Understanding subdivision surfaces - 3ds Max Tutorial

From the course: 3ds Max 2017 Essential Training

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Understanding subdivision surfaces

- [Voiceover] In the following chapter, we'll look at a modeling technique known as subdivision surfaces. This is a polygon- based method for creating smooth, flowing surfaces such as this chair or any character or creature that has an organic, flowing shape. Let's take a look at how subdi's work. I'll select the chair seat, go to the modify panel, and I've got a shell modifier in there to give it some thickness. I can disable that and let's enable edge faces in the view here with F4. And what we're seeing here are the so-called iso lines or the most important lines on the model. Let's go into the open subdiv modifier here that's actually doing the smoothing effect and disable iso line display and now we can see the actual polygons of the subdivided surface. As we increase or decrease this iterations field, we increase or decrease the level of detail. At zero iterations, what we see is a non-smoothed or non- subdivided object that's exactly the same as the original base object or the…

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