From the course: 3ds Max 2017 Essential Training
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Understanding subdivision surfaces - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Understanding subdivision surfaces
- [Voiceover] In the following chapter, we'll look at a modeling technique known as subdivision surfaces. This is a polygon- based method for creating smooth, flowing surfaces such as this chair or any character or creature that has an organic, flowing shape. Let's take a look at how subdi's work. I'll select the chair seat, go to the modify panel, and I've got a shell modifier in there to give it some thickness. I can disable that and let's enable edge faces in the view here with F4. And what we're seeing here are the so-called iso lines or the most important lines on the model. Let's go into the open subdiv modifier here that's actually doing the smoothing effect and disable iso line display and now we can see the actual polygons of the subdivided surface. As we increase or decrease this iterations field, we increase or decrease the level of detail. At zero iterations, what we see is a non-smoothed or non- subdivided object that's exactly the same as the original base object or the…
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Contents
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Getting familiar with the interface4m 52s
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Using the Create and Modify panels3m 50s
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Navigating in viewports6m 13s
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Transforming objects with Move and Rotate5m 43s
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Using hotkeys3m 11s
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Specifying display units3m 7s
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Specifying system units4m 17s
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Defining the home grid3m 27s
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Choosing shading modes4m 26s
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Configuring viewports2m 49s
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Customizing colors and hotkeys3m 44s
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Customizing hotkeys5m 18s
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Choosing a coordinate system4m 17s
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Choosing a transform center3m 7s
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Duplicating objects with Array6m 10s
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Duplicating objects with Clone5m 11s
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Using Isolate Selection and Lock Selection2m 11s
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Working with the Scene Explorer2m 53s
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Selecting with Window/Crossing3m 20s
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Collecting objects in groups6m 16s
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Creating a line5m 10s
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Editing vertex types4m 58s
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Revolving a surface with a Lathe modifier3m 49s
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Editing splines3m 51s
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Adjusting level of detail with Interpolation3m 45s
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Understanding NURBS4m 42s
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Importing Illustrator paths to 3ds Max3m 23s
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Rendering splines3m 39s
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Adding a Bevel modifier5m 35s
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Creating a TextPlus primitive5m 52s
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Lofting with the Sweep modifier4m 11s
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Setting up Time Configuration6m 18s
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Creating keyframes in Auto Key mode4m 22s
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Creating keyframes in Set Key mode3m 52s
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Editing animation in the timeline4m 50s
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Editing animation in the Dope Sheet4m 34s
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Interpolating keys in the function Curve Editor6m 41s
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Moving position keys with trajectories4m 2s
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Creating photometric lights3m 45s
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Controlling viewport quality for lights3m 14s
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Adjusting light intensity and color4m 4s
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Adjusting exposure control6m 37s
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Using the art renderer5m 52s
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Adjusting light shape3m 49s
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Adjusting light distribution6m 38s
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Creating a sun and sky8m 19s
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Previewing renders with ActiveShade3m 15s
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Using the Light Explorer7m 45s
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