From the course: 3ds Max 2019 Essential Training

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Understanding topology dependence

Understanding topology dependence - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Understanding topology dependence

- [Narrator] In the previous movie I showed you how to delete polygons based upon a volume selection. I want to detour into an alternate method for doing this just to illustrate to you the issues that may arise from a phenomenon known as topology dependence. And if you're not careful and you don't quite understand how this works you may run into trouble when you change the level of detail of a primitive. So let's take a look. I'm going to hard select the polygons at the bottom of this stand in order to pass them up to a delete mesh modifier. So with that object selected in the modify panel I've selected the bend modifier at the top. And then issue a creation command for a new modifier so click on the pull down list and this time choose poly select. And we don't get a selection gizmo in this case. We just select the faces or other sub objects we want to pass up the stack. I'll select by face and I can orbit around and turn off the grid with G. And I can select an individual face or I…

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