From the course: 3ds Max 2020 Essential Training
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Understanding topology dependence - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Understanding topology dependence
- [Instructor] In the previous movie I showed you how to delete polygons based upon a volume selection, I want to detour into an alternate method for doing this, just to illustrate to you the issues that may arise from a phenomenon known as topology dependence. And if you're not careful and you don't quite understand how this works you may run into trouble when you change the level of detail of a primitive. So let's take a look. I'm going to hard select the polygons at the bottom of this stand in order to pass them up to a delete mesh modifier. So with that object selected, in the modify panel, I've selected the bend modifier at the top, and then issue a creation command for a new modifier. So click on the pull down list, and this time choose poly select. And we don't get a selection gizmo in this case, we just select the faces or other sub objects we want to pass up the stack. I'll select by face, and I can orbit around, and turn off the grid with G, and I can select an individual…
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Contents
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Getting familiar with the interface3m 14s
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Customizing a workspace6m 19s
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Customizing viewport and grid colors4m 26s
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Creating and manipulating primitives5m 49s
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Transforming objects with Move and Rotate5m 54s
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Navigating in viewports6m 35s
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Choosing viewport shading modes4m 4s
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Saving time with keyboard shortcut hotkeys5m 41s
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Customizing hotkeys4m 29s
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Choosing a reference coordinate system8m 27s
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Manipulating objects around a transform center3m 42s
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Using the Scene Explorer outline2m 6s
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Configuring viewport layouts3m 8s
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Using Isolate Selection and Lock Selection2m 26s
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Selecting in window and crossing modes1m 51s
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Specifying display units4m 43s
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Specifying system units4m 41s
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Defining the home grid4m 38s
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Saving a maxstart.max template scene3m 10s
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Creating an image plane9m 50s
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Duplicating objects with Array8m 8s
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Collecting objects in groups3m 4s
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Managing display layers6m 26s
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Merging scenes3m 32s
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Referencing scenes with Xref objects6m 32s
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Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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Deforming an object with a modifier7m 6s
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Layering deformers in the modifier stack5m 38s
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Defining polygon level of detail4m 56s
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Passing a selection up the stack4m 31s
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Understanding topology dependence6m 13s
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Versioning and collapsing the stack5m 56s
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Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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Understanding subdivision surfaces7m 50s
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Box modeling for subdivision surfaces3m 9s
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Modeling with the Symmetry modifier6m 8s
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Shaping with Ribbon tools5m 8s
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Using Soft Selection5m 14s
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Sharpening corners with Crease4m 42s
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Baking subdivisions4m 2s
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Using the Freeform tools on the ribbon4m 24s
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Sculpting with Paint Deform Push/Pull5m 53s
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Using Paint Deform Brushes5m 43s
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Setting paint options3m 17s
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Setting brush options4m 52s
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Conforming one object to another4m 5s
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Adjustment with Move Conform3m 28s
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Sculpting with Conform Transform4m 58s
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Creating a physical camera and target5m 8s
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Enabling safe frames5m 50s
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Choosing aspect ratio in Render Setup3m 37s
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Setting up a free camera2m 57s
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Rotating in Gimbal coordinate space4m 6s
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Setting rotation axis order4m 57s
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Offsetting the image with Lens Shift3m 42s
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Previewing renders with ActiveShade5m 36s
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Assigning a diffuse material2m 52s
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Creating photometric lights2m 39s
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Adjusting light intensity and color3m 44s
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Adjusting the Camera Exposure Control4m 46s
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Adjusting light shape5m 59s
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Adjusting light distribution3m 16s
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Controlling spotlight parameters3m 23s
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Creating a sun and sky7m 8s
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Illuminating a scene with the environment4m 1s
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Using the Light Explorer3m 26s
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Controlling material sample size3m 48s
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Designing 3D procedural maps7m 21s
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Mapping bitmap image files6m 20s
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Projecting UVs with UVW Map10m 8s
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Using Real-World Map Size3m 36s
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Mapping with vector art2m 51s
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Restoring links with Asset Tracking5m 20s
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Setting up Time Configuration9m 26s
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Creating keyframes in Auto Key mode3m 47s
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Creating keyframes in Set Key mode3m 9s
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Editing keyframes in the Timeline4m 13s
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Editing keyframes in the Dope Sheet5m 46s
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Editing function curves in the Curve Editor9m 31s
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Editing a trajectory with a motion path5m 56s
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