From the course: Game Art: Model & UV Map a Low Poly Character

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Unwrapping the connector

Unwrapping the connector

- [Voiceover] As you will probably have come to expect, the unwrapping process that we will use here will be the same as before and so hopefully, by now, it is starting to become second nature to you. Now, of course, each project we work on is different and so requires us to adapt our workflows a little bit but having a quick default approach to unwrapping that we try first of all and that works well in the majority of cases can benefit us greatly when it comes to speeding up our work on a project. With our low poly mesh selector then let's come into isolate mode and add UVW map and unwrap UVW modifiers to it. Jumping in to edge sub-object mode on the unwrap, let's click to select an edge on the inside of the original cylinder and hit the loop button. This should shoot all the way around our mesh which unfortunately is not the result we are looking for and so, let's come into our top view port and, holding down the alt key, deselect everything on the outside but stop short of…

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