From the course: Game Art: Model & UV Map a Low Poly Character
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Unwrapping the main support - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Unwrapping the main support
- [Instructor] In this particular exercise we're going to set about doing what will probably be the simplest UV Unwrap of the entire course. To dive into that, let's select our low poly mesh, add both UVB map and unwrap UVB modifiers to the stack, come into edge sub-object mode, only unwrap modifier, and then click to select any of the horizontal edges in the middle of our mesh. We can loop the selection all the way around using the loop command. And then, modify the selection a little by holding down the control key and clicking to select both of the edges that run up to the top of the object and then do the same for those running down to the bottom. We want to do this on each of the corners as this is going to ensure that we can basically flatten our geometry out into two halves. Once we have the edges of all four corners selected, we can come to the peel rollout in the command panel and convert our selection into seams, and that's it. We just need to come into polygon sub-object…
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Contents
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Creating the main wheel support5m 6s
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(Locked)
Refining the wheel support model4m 52s
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(Locked)
Creating the wheels4m 44s
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(Locked)
Modeling the wheels detail4m 4s
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(Locked)
Prepping the model for UV unwrapping4m 47s
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(Locked)
Unwrapping the wheels and support6m 8s
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(Locked)
Creating the single wheel4m 42s
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(Locked)
Uwrapping the single wheel2m 54s
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(Locked)
Creating the main support5m 35s
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(Locked)
Unwrapping the main support2m 10s
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(Locked)
Modeling the tread assembly frame5m 26s
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(Locked)
Creating the rest of the frame3m 1s
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(Locked)
UV mapping the frame mesh4m 33s
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(Locked)
Using splines to create the tracks4m 56s
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(Locked)
Unwrapping the tracks2m 42s
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