From the course: Game Art: Model & UV Map a Low Poly Character

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Unwrapping the main support

Unwrapping the main support

- [Instructor] In this particular exercise we're going to set about doing what will probably be the simplest UV Unwrap of the entire course. To dive into that, let's select our low poly mesh, add both UVB map and unwrap UVB modifiers to the stack, come into edge sub-object mode, only unwrap modifier, and then click to select any of the horizontal edges in the middle of our mesh. We can loop the selection all the way around using the loop command. And then, modify the selection a little by holding down the control key and clicking to select both of the edges that run up to the top of the object and then do the same for those running down to the bottom. We want to do this on each of the corners as this is going to ensure that we can basically flatten our geometry out into two halves. Once we have the edges of all four corners selected, we can come to the peel rollout in the command panel and convert our selection into seams, and that's it. We just need to come into polygon sub-object…

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