From the course: Game Art: Model & UV Map a Low Poly Character
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Unwrapping the tracks - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Unwrapping the tracks
- [Instructor] Okay, in this particular video, we're going to set about unwrapping our track. And so, just like on other areas of our mat, we want to think about where the seam's are going to lie. Let's add UVW map, and unwrap UVW modifiers, to our geometry then, and jump into edge sub object mode on the unwrap modifier. Now we could select any one of the edges that run along the width of our track. Loop select them, and then add a UVC. And that will be perfectly fine because we would then unwrap the entirety of the mesh. Thinking about how we might want to use the track object, though, it is very likely that we would want to put an animated texture on here, and so the geometry itself isn't going to move. Because of this, the camera will most likely be seeing the top of the track mesh most of the time. With that possibility in mind, what we're going to do is select one of the bottom inside edges, one that is going to be hidden by all of the wheel and frame meshes, that we'll set in…
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Contents
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Creating the main wheel support5m 6s
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(Locked)
Refining the wheel support model4m 52s
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(Locked)
Creating the wheels4m 44s
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(Locked)
Modeling the wheels detail4m 4s
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(Locked)
Prepping the model for UV unwrapping4m 47s
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(Locked)
Unwrapping the wheels and support6m 8s
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(Locked)
Creating the single wheel4m 42s
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(Locked)
Uwrapping the single wheel2m 54s
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(Locked)
Creating the main support5m 35s
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(Locked)
Unwrapping the main support2m 10s
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(Locked)
Modeling the tread assembly frame5m 26s
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(Locked)
Creating the rest of the frame3m 1s
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(Locked)
UV mapping the frame mesh4m 33s
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(Locked)
Using splines to create the tracks4m 56s
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(Locked)
Unwrapping the tracks2m 42s
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