From the course: V-Ray Next for 3ds Max Essential Training
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Update 1: Viewport IPR - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Update 1: Viewport IPR
- [Instructor] One of the nice features that has been added in V-Ray Next update one is a new IPR mode that, for many workflows, will prove even more useful than the workflow that is currently available. Simply because this puts the power of V-Ray rendering into our 3ds Max viewpoint. If we're using 3ds Max 2017 and onwards that is. To demonstrate how this works let's open up the render setup dialogue and switch our render engine over to V-Ray GPU. Simply because, even though viewpoint IPR will work with the CPU engine, the GPU option tends to be quite a bit quicker for many scenes, and so will give us a nice boost in interactivity. in doing look development work here, rather than final rendering, let's also set a render time limit of about 0.25 minutes. To which I can close the dialogue come to the viewport shading menu, and turn on the V-Ray GPU IPR option, which once V-ray has calculated and started to render, shows up a few problems where that was seen, which is good, because we…
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Contents
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Adaptive Dome Light setting2m 22s
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(Locked)
Metal/rough workflow3m 55s
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Rendering in the cloud (beta)3m 11s
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Switch material2m 52s
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NVIDIA AI Denoiser and render element specific denoising4m 19s
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New hair material (update 1 Glint and Glitter)3m 51s
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Lighting Analysis tool3m 24s
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V-Ray plugin material and texture3m 19s
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Drag-and-drop V-Ray assets1m 37s
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Point-and-shoot camera tools4m 36s
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(Locked)
Update 1: Viewport IPR3m 21s
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(Locked)
Update 1: GPU improvements (bucket, dispersion, and faster fog)4m 38s
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