From the course: 3ds Max: Substance to V-Ray

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Using the 16-bit spec/gloss maps in V-Ray

Using the 16-bit spec/gloss maps in V-Ray - 3ds Max Tutorial

From the course: 3ds Max: Substance to V-Ray

Using the 16-bit spec/gloss maps in V-Ray

- [Instructor] Having exported our substance graphs from designer as both V-Ray centric spec gloss and as default metal rough bitmap files, time in this exercise to put them all to work and see if the final render we get from them in any way differs from the substance version of the material that we worked with in the previous chapter. Inside of 3ds Max then, let's open up the material editor and in the wall tab, select all of the nodes in the existing V-Ray material tree, so not the physical material, and then after holding down the shift key, left click and drag to create copies of them all. Once done, we can select and right click on just the V-Ray material node itself, and then use the Move Tree to View command to send these copies to the wall EXR's tab. Jumping into that tab, the next thing we will need to do is delete all of the substance-related nodes that we have so the substance and output map selectors, after which, we can load in the EXR files that we exported for the…

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