From the course: 3ds Max 2017 Essential Training
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Using the Compact Material Editor - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Using the Compact Material Editor
- [Voiceover] This chapter is going to be about using materials to create shaders or surface properties on objects. Let's open up the material editor. We've seen it a couple of times already in this course, but we just really glossed over it in order to do a couple of key operations, such as look at the environment map. But now we're gonna go into the material editor and take a look at all of its major functions. We can launch the material editor from the main toolbar here, or by pressing the keyboard shortcut, which is M, for materials. And we get the material editor opening. This is the so called slate material editor and it is a node-based interface in which we can see all the various parts of a material or a shading network. We can connect those parts together and so on. Before we look at slate though I do wanna make a short detour into the compact material editor. And this is an earlier version of the material editor that as the name implies is smaller and more compact. And maybe…
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Contents
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(Locked)
Using the Compact Material Editor6m 17s
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Using the Slate Material Editor6m 52s
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(Locked)
Managing scene materials and sample slots7m 4s
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(Locked)
Adjusting standard material parameters4m 13s
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(Locked)
Adjusting physical material parameters8m 49s
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(Locked)
Assigning Multi/Sub-Object materials6m 44s
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(Locked)
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