From the course: 3ds Max: Substance to V-Ray Workflows
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Using the EXR files in V-Ray
From the course: 3ds Max: Substance to V-Ray Workflows
Using the EXR files in V-Ray
- Having exported all of the maps that we want or need from Substance Painter, what we want to do first of all now is demonstrate how we might go about using the floating point .EXR files that we originally created. Getting those imported into Max and plugged into a suitable material is going to be our first order of business. And so after opening up the material editor using the M key and jumping into the chair tab, let's drop a physical material onto the work area. Apply that to the chair in the scene, and then make sure that the show shaded material in viewport option is turned on. Now whilst we did write a total of six .exr maps out for this particular piece of geometry, we aren't really going to need either the height, AO, or metallic maps in this instance, and so let's drop a bitmap node onto the work area. And then after adding the base color map to it, copy the node twice, and then add the relevant map channels. Making certain of course that we also connect each of the maps to…
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