From the course: 3ds Max 2019: Advanced Materials
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Using Index of Refraction (IOR) to control reflectance - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Using Index of Refraction (IOR) to control reflectance
- [Instructor] You probably know that index of refraction or IOR controls how light bends through a transparent medium. It's the density of the material. In the physical material in 3ds Max, we see in the Reflections section, there's an IOR parameter. That should be an indicator that index of refraction also affects reflections. And it is easiest to see if we turn the Metalness down to zero, although it will work in any mode. I'll set Metalness to zero, and we have an IOR at the default of 1.52, which is about the same as standard glass. We can increase or decrease the strength of the highlights by playing with this IOR parameter, and that in turn will affect this Advanced Reflectance Parameters section, which is defaulted to accept the value by IOR. So, as we change the IOR value, we will change the intensity of highlights either on a facing angle, meaning a polygon that's directly facing the camera or on edge, which are polygons that are facing 90 degrees away from the camera. I'll…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
(Locked)
Rendering the Physical Material5m 38s
-
(Locked)
Balancing reflections with Roughness4m 19s
-
(Locked)
Adjusting Metalness and Reflection Color4m 2s
-
(Locked)
Using Index of Refraction (IOR) to control reflectance3m 19s
-
Setting a custom reflectance function3m 20s
-
(Locked)
Stretching highlights with Anisotropy1m 54s
-
(Locked)
Mapping the bump channel1m 38s
-
(Locked)
Adding a clear coat2m 58s
-
(Locked)
-
-
-
-