From the course: 3ds Max: Substance to V-Ray

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Using the JPEGs in V-Ray

Using the JPEGs in V-Ray - 3ds Max Tutorial

From the course: 3ds Max: Substance to V-Ray

Using the JPEGs in V-Ray

- [Instructor] Having exported all of the map channels that we need from Substance Painter. What we want to do in this exercise is demonstrate how we might go about using the converted set of JPEG files inside the 3ds Max and Vray Map. The first thing that we will probably want to do then is get all our maps imported and then go ahead and plug them into a Vray material. After opening up the material editor using the M key then, let's jump into the robot body tab, drop a Vray material onto the work area, apply that to the robot's body, and then turn on the show shaded option for the material. As we have a total of seven maps that we want to import in this instance, let's also drop a bitmap node onto the canvas, and add the diffuse map for the body to that. We can then copy the node six times and add each of the relevant map channels to them. We can then make certain that we connect each of those map nodes to the relevant input on the Vray material. So, diffuse map, reflect map, bump…

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