From the course: 3ds Max 2020 Essential Training
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Using the Light Explorer - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Using the Light Explorer
- If you have lots of lights in your scene, then you can utilize a dedicated scene explorer to manage those lights. And it's called the light explorer. Now, the light explorer does not play well with the active shade window, so I can't preview in the active shade window while I make changes in the light explorer. So I want to set up my view port to emulate the lighting as best as possible. From the view port label menu, I'll click on Standard and go to lighting and shadows and Illuminate With Scene Lights. Also, go back into that menu, which is now labeled User Defined, go to Lighting and Shadows and enable shadows. And most importantly, because I have so many lights in this scene, I need to enable an important setting because by default I'm only going to see four lights in the view port. So this setting is kind of buried. We're going to go back into this user defined menu to Per View Presets and in the view port setting and preference dialog, set the rendering level from basic to…
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Contents
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Previewing renders with ActiveShade5m 36s
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(Locked)
Assigning a diffuse material2m 52s
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(Locked)
Creating photometric lights2m 39s
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(Locked)
Adjusting light intensity and color3m 44s
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(Locked)
Adjusting the Camera Exposure Control4m 46s
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(Locked)
Adjusting light shape5m 59s
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(Locked)
Adjusting light distribution3m 16s
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(Locked)
Controlling spotlight parameters3m 23s
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(Locked)
Creating a sun and sky7m 8s
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(Locked)
Illuminating a scene with the environment4m 1s
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(Locked)
Using the Light Explorer3m 26s
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