From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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Using LookAt

Using LookAt - 3ds Max Tutorial

From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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Using LookAt

- [Narrator] One of the simplest and yet oftentimes most useful of the constraints available in 3ds Max is the Lookout option. A control that can be used to have one object in the scene continuously and automatically orient itself to look at the pivot point of another. Indeed, if you have worked with lights and or cameras inside of 3ds Max, then there is a good chance that you have already worked with objects that have a Lookout controller applied. For instance, if I just hit the Control + C keys to create a new physical camera from our perspective view here, you will see, if I just make certain that we are using a target camera, that over in the motion panel, the camera is using a Lookout controller that has the PhysicalCamera001.Target object as its Lookout point. The same being true of targeted lights as well. What we want to do in our scene, then, is fix our slightly broken rig. If I grab the point helper that controls the motion of the main arm here and move it around, you can…

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