From the course: V-Ray Next for 3ds Max Essential Training
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Using MDL materials - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Using MDL materials
- The term MDL is an initialism, that refers to invidious Material Definition Language. A programming language, material shaders for use in any application and/or render engine, that supports the MDL Standard. The language was designed with the express goal of providing an easy way for developers to tell a material exactly how it was supposed to handle surface interactions with light. So reflectants, specular reflection, roughness levels and so on. It was also designed as a way to provide a common material exchange format, that would cause physically based materials to always look the same in any render engine that supported MDL. Now unlike many other material types in V-Ray and 3ds Max itself, the V-Ray MDL Material isn't so much a material as a loader. In fact, if we open up the Slate Material Editor and then in the MDL-tab, and double-click to load its parameters, you can hopefully see what I mean, because rather than seeing typical materialized shade of parameters such as color…
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Contents
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The V-Ray Material: Diffuse color3m 34s
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The V-Ray Material: Reflection4m 40s
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The V-Ray Material: Clear glass3m 40s
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The V-Ray Material: Colored and frosted glass2m 53s
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Creating a translucency effect2m 58s
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V-Ray hair shader3m 27s
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Car paint shader2m 48s
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Using the VRmat format2m 52s
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The V-Ray alSurface material4m 36s
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Using MDL materials4m
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