From the course: 3ds Max: Substance to V-Ray Workflows

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Using the PSD files in V-Ray

Using the PSD files in V-Ray

From the course: 3ds Max: Substance to V-Ray Workflows

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Using the PSD files in V-Ray

- [Instructor] Having seen how easy it is to work with the EXR files that we exported from Substance Painter, what we want to do now is look at how we might also go about using the PSD file that we saved, as well. To take a look at that, probably the first thing we will want to do in the Material Editor and Chair tabs, is, this time, drop a V-Ray material onto the canvas, given that for the PSD file, if you remember, we actually use the V-Ray export module, as opposed to just the generic PBR metal roof option that we had previously employed. After adding a Bitmap Node to the canvas as well, let's, in the dialogue that appears, go ahead and select the single .PSD file that we exported from Painter. This should instantly bring up the PSD Input Options dialogue, where we essentially have two options open to us. The first would be to import the whole PSD file into Max as a flattened image, which wouldn't be of any real use to us in this instance, and the second would be to choose a…

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