From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Using RE mattes in Photoshop
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Using RE mattes in Photoshop
- [Instructor] Having seen how we can create various matte and extra texture elements in V Ray next up to this point, what we want to do now, we show one way in which we could go about using those in order to add some tweaks to this particular composite of our current scene, starting with the dirt or ambient occlusion pass. Because we're going to assume as we take a look at what we have in the Comp here that we want to add some extra contact shadows into the mix. Which granted, man really, needed in this particular scene, but as we often come across rendering scenarios where contact shadows are a bit on the weak side, knowing how to add those extra passes into the mix can be invaluable. And so, let's drag and drop the extra texture dirt pass that we will find by digging down into the renderoutput and extra elements folders in the Exercise Files download. And then, after hitting the Enter key, place it just below the Beauty Pass…
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Contents
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(Locked)
Material, object, and render IDs6m 24s
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MultiMatte4m 52s
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Cryptomatte4m 12s
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Using the Render Mask tool5m 44s
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Extra texture2m 39s
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Using RE mattes in Photoshop4m 27s
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Z-Depth3m 15s
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Velocity4m 38s
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VRayLightSelect3m 43s
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Sample rate4m 34s
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Denoiser4m 26s
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