From the course: 3ds Max 2020 Essential Training

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Using Real-World Map Size

Using Real-World Map Size - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Using Real-World Map Size

- [Instructor] In the previous movie we saw how to apply UVW mapping and specify the size and placement of the gizmo to give a 2D map, such as a bitmap, mapping coordinates on a surface. Now there's a technique you can use that may speed your workflow a little bit, which is called Real-World Map Size. So let's select the wall here, that's wall North, and currently I'm using box mapping, and I've explicitly set the size of the box to be 200 centimeters on a side. There's a switch down here that says "Real-World Map Size" and when that's enabled and the corresponding switch is enabled in the coordinates roll out of a 2D map, then we can set the scaling for that map in the material editor instead of here, and it could just speed up your workflow. So I'll turn on Real-World Map Size, and we kind of get nothing, our sort of map disappears, and our gizmo got lost as well. So if we press F3, there's a tiny, little orange dot there and that's the mapping gizmo. So if you want to get that…

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