From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Using the Render Mask tool
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Using the Render Mask tool
- [Instructor] One challenge that simply comes with the territory when trying to complete high quality, high resolution renders on any project is the amount of time that needs to be allocated to do the rendering of the final images, this challenge, quickly turning into a serious problem, if we're told late in the day that alterations have to be made to an already prepped and maybe even rendered deliverable. Situations like this, of course, as already noted a few times, being part of the reason why many studios and freelancers have long since turned to working with compositing-based pipelines. Let's suppose, for this exercise, then, that we have just finished quite a lengthy render on a project but have done so without the need for further compositing work in mind. In other words, what we are getting out of Vray is all that we have, so no matte elements, no masks, nothing but the final image. At this point, though, our art…
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Contents
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Material, object, and render IDs6m 24s
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MultiMatte4m 52s
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Cryptomatte4m 12s
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Using the Render Mask tool5m 44s
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Extra texture2m 39s
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Using RE mattes in Photoshop4m 27s
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Z-Depth3m 15s
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Velocity4m 38s
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VRayLightSelect3m 43s
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Sample rate4m 34s
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Denoiser4m 26s
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