From the course: V-Ray Next for 3ds Max Essential Training
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Using Render Mask - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Using Render Mask
- [Instructor] One of the challenges that simply comes with the territory when trying to complete high quality, high resolution renders on a project is the sheer amount of time needed for the final rendering stage. A challenge that can quickly turn into a serious problem should we be told late in the day that alterations have to be made to the scene. Indeed situations such as these are part of the reason why many studios have long since turned to a compositing based pipeline, giving those as it does, sometimes very significant ones, long after the actual rendering is done. Let's suppose then that we have just finished quite a lengthy render on a project and that we have done so without the need for further compositing work in mind. In other words, the beauty render that we got out of V-Ray is everything that we have, no rendered elements, no masks, no mattes, nothing but the final image. Enter the art director or client who turns up and says that certain elements in the image have to…
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Contents
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(Locked)
Using V-Ray Geometry: Fur4m 54s
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Using V-Ray Geometry: Proxies6m 18s
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(Locked)
Using V-Ray Geometry: Clipper4m 39s
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V-Ray Instancer5m 27s
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Stereoscopic VR rendering4m 29s
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V-Ray metaballs5m 18s
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(Locked)
DOF in a perspective viewport3m 6s
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(Locked)
Using Render Mask3m 48s
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(Locked)
Aerial perspective4m 46s
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Displacement4m 4s
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(Locked)
Volume grid5m 43s
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V-Ray mesh viewer2m 56s
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(Locked)
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