From the course: 3ds Max 2021 Essential Training

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Using the Slate Material Editor

Using the Slate Material Editor - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Using the Slate Material Editor

- The Slate Material Editor is a node based interface for designing and editing shading networks, or material shader trees. Before you open up the Material Editor, you should know that by default, it depends on the active production renderer. The production renderer will be invoked by the Material Editor in order to render previews, or sample swatches. Also, materials and maps that are not marked as compatible with the current production renderer, will be hidden within the Material Editor. So let's investigate. Let's open up the Render Setup dialog. And in the common tab, scroll down to the bottom, open up a signed renderer. Here's where we can choose which renderer we want for the production renderer, proctive shade or the material editor. And by default, the Material Editor is locked to the production renderer, this little padlock is on by default. So any changes that we make to the production renderer, will affect the…

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