From the course: 3ds Max: Rendering for Compositing in V-Ray Next

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Using State Sets for rendering in passes, part 2

Using State Sets for rendering in passes, part 2

From the course: 3ds Max: Rendering for Compositing in V-Ray Next

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Using State Sets for rendering in passes, part 2

- [Instructor] So far then, we've set up our scene, so as to be rendered in two separate passage, these being both the table objects and the environment or everything else. If I just right click on the object State in the UI though, and choose the Render Selected States option, we are at the moment seeing the HTRI being used for lighting and reflections, showing up in the background. This from our compositing point of view, can sometimes be a bit problematic. If we are asked by our compositing team, our artists though to instead render these types of layers against a solid color, we can pretty easily make that tweak inside of Max and V-Ray by selecting the Dome light in the scene, and then in the Option Rollout found in the Command panel, enabling the invisible option, meaning that when we render the object State now, we get a solid background color, which is of course now being controlled by Max's environment and affects…

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