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Using V-Ray Geometry: Proxies

Using V-Ray Geometry: Proxies - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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Using V-Ray Geometry: Proxies

- [Instructor] In this exercise, we're going to take a look at how can add a level of geometry detail to a scene that would, typically speaking, probably bring our computer to its knees. To help us accomplish this, we're going to be taking a look at using the V-Ray Proxy object. Now the term proxy refers to something or someone that stands in, deputizes for, or acts on behalf of something else. In V-Ray terms then, a proxy is a visually simplified piece of geometry that sits in the scene and acts as a stand-in for a much more complicated object that has been saved to disk. This can help both in terms of view port navigation in a densely populated scene, as well as in connection with the amount of RAM needed at render time. In our test scene then, we have a clump of 3ds Max AEC trees that, as individual objects, wouldn't really be considered high in polygon count these days, but that do collectively amount to about one and a quarter million polys being added to the scene. Seeing as we…

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