From the course: 3ds Max: UVW Mapping

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Using the XYZ to UVW option

Using the XYZ to UVW option - 3ds Max Tutorial

From the course: 3ds Max: UVW Mapping

Using the XYZ to UVW option

- Having already explored a number of mapping options that could help us deal with the problem of animated geometry, swimming through procedural maps in our materials, we're going to take a look in this final exercise for the chapter, at perhaps the most bulletproof approach of all, one that uses, and as of yet, unlocks that option found on the UVW map, Modify. This too will give us a workaround for our current issue of using deformation, rather than transform animation on our geometry, but it will also help us bypass the problem of having to rescale all of our procedural maps as would be the case if we used the explicit map general approach looked at in the previous exercise. To get started we will, of course, need to apply a UVW map modifier to at least the skinned portions or our geometry. Although, in this instance just to make things both easier and quicker, I'm going to go ahead and select all of the robot geometry, and apply the modify to that. Now it does need to be said here…

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