From the course: 3ds Max 2020 Essential Training
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Using the caddy to set options for an inset polygon - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Using the caddy to set options for an inset polygon
- [Instructor] To look at the polygon tools in a little bit more depth, let's switch back to this monitor that we worked on earlier in the course. And I've made some changes to it. I've actually cut a hole with a boolean in the monitor stand, and I've also added a capsule primitive here for the hinge. Before we make any adjustments, we want to make sure that the level of detail is appropriate. So select the monitor chassis, get in close on the edges here, and turn on edged faces with F4, and we can see that we have too much detail in this case just here in between these two positions on our loft path. And we can fix that by going into the modify panel to lock parameters, and just disabling adaptive path steps. Once that's off, we get a better level of detail on that object. And if we want to proceed with editing this to create an inset polygon on the front here, then we need to convert the object to an editable poly object. I'm going to skip making the backup just for the purposes of…
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Contents
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(Locked)
Preparing Boolean operands6m 6s
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(Locked)
Adding edges with Quickslice4m 30s
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(Locked)
Cutting with Boolean subtraction2m 29s
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(Locked)
Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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(Locked)
Creating polygons3m 27s
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(Locked)
Transforming sub-objects5m 35s
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(Locked)
Using the caddy to set options for an inset polygon6m 1s
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(Locked)
Cloning sub-objects with Detach3m 26s
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(Locked)
Branching with Editable Poly Extrude3m 21s
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(Locked)
Simplifying geometry with Remove2m 47s
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(Locked)
Extruding a planar surface to a closed volume4m 44s
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(Locked)
Detailing with Editable Poly Chamfer4m 5s
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(Locked)
Reflecting objects with Mirror6m 11s
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(Locked)
Welding vertices4m 48s
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(Locked)
Refining geometry with SwiftLoop3m 31s
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(Locked)
Constraining sub-object transforms4m 28s
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(Locked)
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