From the course: 3ds Max: Game Prop Creation

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Using the exercise files

Using the exercise files

From the course: 3ds Max: Game Prop Creation

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Using the exercise files

If you're a Premium member of the lynda.com online training library, you have access to the exercise files used throughout this title. In 3ds Max, we use a project structure. Choosing under the Max icon, Manage and Set the Project Folder. 3ds Max files reside in a project folder, and this allows Max to maintain relative paths to things like textures. The exercises are in a Max project called Game Props and in here the standard 3ds Max files, such as export for exported files, sceneassets with sub folders such as images for textures, and scenes for the actual 3ds Max scenes. Make sure to set your project first, and then open the scene, that way Max will find all the textures correctly. In addition to the 3ds Max project, I've provided a Reference folder that has images of the objects we'll be modeling. Good reference is important, so there is a selection in here to choose from, and to note the certain details so that our objects show up in the game correctly. I've also included in the…

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