From the course: 3ds Max: UVW Mapping

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Using map channels

Using map channels

- We have at least a little already talked about how UV space maps the geometry using a zero to one system that marks both the start and end points for map types being applied inside a material. One really useful feature that we haven't noted so far, however, is the fact that in 3DS Max we can actually use multiple versions of UV space on any piece of geometry we like. This is accomplished by means of UVW Map channels with each map channel having its own zero to one space. This can be made use of in a variety of ways. For instance, we could create a number of map channels to apply layer detail to a material as we will in fact be doing in this exercise. Indeed, if I open up the material editor, you can see in our material setup that we have a simple decal being composited or overlayed on top of our UVW test map. Now, currently both import maps, if I double-click to bring up their parameters, are making use of map channel 1. If I just select the plane geometry and jump over to the…

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