From the course: 3ds Max 2019: Advanced Materials

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From the course: 3ds Max 2019: Advanced Materials

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Using preview windows

- [Instructor] Let's look at some tips and tricks for the material editor that will hopefully speed your work flow and improve productivity. Before you begin working with materials, you kind of need to decide which renderer you're going to use. And this is for a couple of reasons, for one materials are not equally well supported by all renderers. For example the physical material renders quite well in ART or AutoDesk Raytracer. But the physical material is not well supported by the defaults and line renderer. Also you need to choose your renderer before working with the materials because the material editor itself depends upon the current production renderer. And that means if you've chosen the wrong renderer while you're working on materials, you're kind of flying blind. You're not seeing what you're going to get. So you need to choose your production renderer before you go into the material editor. Let's do that. Go into render set up on the main toolbar. And switch the renderer…

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