From the course: V-Ray 5 for 3ds Max Essential Training

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Using the progressive sampling engine

Using the progressive sampling engine

From the course: V-Ray 5 for 3ds Max Essential Training

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Using the progressive sampling engine

- [Narrator] Now that we're familiar with just what image sampling, or ray tracing to use a more general term is and having grasped the basics of how the process works, let's use the next few videos to walk ourselves through a quick overview of the workings and controls available for each of the sampling engines in V-Ray. Starting first of all with the Progressive option. As this is the default in V-Ray for 3ds Max these days, getting started with it is typically as easy as setting up V-Ray as the render engine in a scene and then hitting the Render button. With the very first thing that we see here being the light cache pre-calc taking place in the frame of a window. Once that is done however, we will then see our entire image begin to progressively refine over a number of image passes. One big advantage to this type of sampling, and especially so when used in conjunction with the Light Cache GI System, being the fact…

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