From the course: Game Art: Model & UV Map a Low Poly Character
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Using splines to create the tracks - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Using splines to create the tracks
- [Instructor] We have reached the point in our chapter now where we need to look at creating some very simple geometry from which we can build our robot's tracks. To begin, let's select our high polyreference mesh, enter isolate mode, then use the zoom extend alt command. We can then come into our right view and press the alt and w keys to maximize our viewport. In the create tab on the command panel, as we're going to create this particular piece of geometry using shapes, let's jump into the shapes tab and select the line tool. Now, we do want to keep this as simple as possible. Remembering that we are wanting to create as low poly a piece as possible here. To start then, let's click to create a point right at the apex of our reference track, and then coming to the right, click again where the track starts to turn the corner. Coming across, now don't worry that it seems like we're not matching the track here, all will come right, I promise but you will notice that the track here…
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Contents
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Creating the main wheel support5m 6s
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(Locked)
Refining the wheel support model4m 52s
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(Locked)
Creating the wheels4m 44s
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(Locked)
Modeling the wheels detail4m 4s
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(Locked)
Prepping the model for UV unwrapping4m 47s
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(Locked)
Unwrapping the wheels and support6m 8s
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(Locked)
Creating the single wheel4m 42s
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(Locked)
Uwrapping the single wheel2m 54s
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(Locked)
Creating the main support5m 35s
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(Locked)
Unwrapping the main support2m 10s
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(Locked)
Modeling the tread assembly frame5m 26s
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(Locked)
Creating the rest of the frame3m 1s
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(Locked)
UV mapping the frame mesh4m 33s
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(Locked)
Using splines to create the tracks4m 56s
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(Locked)
Unwrapping the tracks2m 42s
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