From the course: Game Art: Model & UV Map a Low Poly Character

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Using splines to create the tracks

Using splines to create the tracks

- [Instructor] We have reached the point in our chapter now where we need to look at creating some very simple geometry from which we can build our robot's tracks. To begin, let's select our high polyreference mesh, enter isolate mode, then use the zoom extend alt command. We can then come into our right view and press the alt and w keys to maximize our viewport. In the create tab on the command panel, as we're going to create this particular piece of geometry using shapes, let's jump into the shapes tab and select the line tool. Now, we do want to keep this as simple as possible. Remembering that we are wanting to create as low poly a piece as possible here. To start then, let's click to create a point right at the apex of our reference track, and then coming to the right, click again where the track starts to turn the corner. Coming across, now don't worry that it seems like we're not matching the track here, all will come right, I promise but you will notice that the track here…

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