From the course: 3ds Max: Substance to V-Ray
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Using the substance with 3ds Max and V-Ray - 3ds Max Tutorial
From the course: 3ds Max: Substance to V-Ray
Using the substance with 3ds Max and V-Ray
- [Instructor] Inside 3ds Max then let's go ahead and bring our newly created substance into the scene so that we can take a look at how it renders in V-Ray. To do that let's hit the M key to open up the Slate Material Editor, and after jumping into the Wall tab, drag out a new V-Ray material and assign it to the wall geometry in the scene, making certain that we enable the Show Shaded Material in Viewport option once we're done. We will of course be needing to add a substance node here as well, and so from the Map section in the general rollout, let's grab a substance node and drop it in front of our material. If we double click on that to load its parameters into the editor window, we can click on the Load Substance Bon and then grab our newly published substance from the exercise files and substances folders. As soon as it loads we can straightaway see that along with the default substance controls such as texture size, coordinates and the noise rollout, we also get all of the…
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Contents
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(Locked)
Overview of your material3m 25s
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Metal rough to V-Ray spec gloss conversion2m 56s
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Exporting a substance from Designer3m 5s
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Using the substance with 3ds Max and V-Ray5m 21s
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Improving your substance results2m 53s
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Augmenting a substance using Max nodes4m 21s
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One final tweak2m 45s
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A nice little surprise4m 17s
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