From the course: Game Art: Model & UV Map a Low Poly Character

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Using symmetry modifiers to keep the shape

Using symmetry modifiers to keep the shape - 3ds Max Tutorial

From the course: Game Art: Model & UV Map a Low Poly Character

Using symmetry modifiers to keep the shape

- [Instructor] Continuing on from the previous exercise, it may, at this moment in time, look as if our modeling is complete, due to the fact that we have our guide geometry sitting in the view. Of course, it (laughs) actually isn't, and so let's exit and then reenter Isolate mode again, leaving us with just the geometry that we have created thus far, which includes the courts that we added in the previous exercise. Now you will notice there that we only added courts to just one side of the geometry, which (laughs) wasn't a mistake. Because we are now going to add a symmetry modifier, making sure that in this instance, it is operating on the X axis. Which, as you can see, now gives us courts on the opposite side of the mesh as well. What we want to do now is add an Edit Poly modifier to the stack, calling it Delete, as well. And after coming into Vertex Sub-Object mode, let's make sure that the Threshold option on the Symmetry modifier has indeed welded all of the vertices in the…

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